See, I was reading a guide for TV training and it suggested that you want 500 in both of your best stats. You may discover that running 20 HP TVs on your Pocus allows you to live a move that you otherwise wouldn't at the cost of just a little bit of SpAtk that ultimately won't make a difference! You may run 16 Speed EVs on your Rotom-W, but then realize that in order to outspeed a new threat that's been running around, it benefits you to run 20 Speed EVs - and so you make that change. See, one notable thing about healthy metagames is that they're constantly evolving. And I don't know about you, but I think this is beautiful. All of the EVs there are for SOMETHING - those 64 SpDef EVs allow this Mamoswine to survive something it wouldn't have otherwise, the 112 HP are meticulously crafted for a purpose. This is a Mamoswine specifically built for Sword/Shield OU. ![]() Perhaps the most famous example of a Chinese spread is Chinese Mamoswine. Have any of you ever watched a video from Lord Emvee? Perhaps you've heard of his legendary "Chinese EV Spreads", where he takes Pokemon and arranges their EVs in ridiculous, seemingly meaningless ways, but they always seem to come in clutch. Which brings another thing to the forefront - ever evolving metagames. This is a big reason why, rather than battles in-game, sites such as Pokemon Showdown took off. Especially when we think about this in terms of content creators, who may make videos using unexpected things, such as Physical Attack Pocus Alakazam, or other gimmick sets, they do not logistically have time for this. So then why was genning such a big thing? Why did MOST competitive players do it, or have it done for them? Well, that's simple, because a lot of competitive players that enjoy *battling* do NOT enjoy the process of breeding for a 5/6IV Pokemon! And who can blame them? It's a painful, time-consuming process. Obviously though when you're reading that you understand that most likely, that shiny 6iv Japanese Ditto was, itself, genned. Some, like myself, were fortunate to have friends who got lucky with wonder trading, and then I passed down my shiny Japanese 6iv Ditto from game to game, and my breeding problems were forever solved. ![]() For those who did put in the many, many hours it took to create competitively viable Pokemon from scratch, it was no wonder they felt cheated when they saw that others had used Pokegen or other programs to just make Pokemon from scratch. "He's using genned Pokemon", "Wow they should be disqualified for genning" etc are all statements we competitive Pokemon players have heard, some agreeing and some disagreeing, but let's be real, before the IV checker was introduced, starting breeding for competitive Pokemon was a crazy, borderline impossible process. In this thread I'd like to:Ī) point out, if it isn't obvious, why these suck and are not funī) point out the potential a monster taming game has with proper integration of these values to make players feelĪnd c) suggest specific solutions for consideration.Ī) Why These Features Suck and Aren't Fun ![]() ![]() And by those, I do mean meticulous breeding for SVs, and meticulous training for TVs. so much has been improved on, and during my playthrough, which I am about midway through, I have been noticing and enjoying these things.īut for that reason, it was pretty surprising to me to learn that Temtem took the most tedious, agonizing, painful, and frankly unjustifiable aspects of competitive Pokemon, and decided. It really looked at all these issues from the monster taming genre, most specifically Pokemon, and asked "how do we improve on this?" "How do we make this feel better?" "How do we make this system more fair?" From the fun of instantly getting on your surfboard/starting to climb walls to the lack of crits and RNG in battles that allows for careful play as well as carefree catching.
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